April 4, 2026
Refining a Vertical Slice Without Losing the Feel
Small notes on how I tried to create a playable vertical slice that feels calm and isn't just a forced feature list.
Baca catatan inimy projects
A few RPGs I'm currently nurturing—from world design and characters to the feel of the gameplay.
featured notes
Small notes on how I tried to create a playable vertical slice that feels calm and isn't just a forced feature list.
Baca catatan inirecent posts
How I try to build a work rhythm that is not only productive, but also gentle enough to keep the creative energy flowing.
Baca catatan iniA few notes on small technical tools, plugins, and habits that often become saviors when projects start to feel heavy.
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