4 April 2026
Tightening Up the Vertical Slice Without Losing the Feel
A small note on trying to make a vertical slice that's playable, calm to look at, and doesn't feel like a forced checklist of features.
Read moreProjects
A few RPGs I’m working on right now—their worlds, their characters, and how they actually play.
Featured post
A small note on trying to make a vertical slice that's playable, calm to look at, and doesn't feel like a forced checklist of features.
Read moreRecent posts
On trying to build a working rhythm that isn't only productive, but gentle enough to keep the creative spark lit.
Read moreA few notes on the tools, plugins, and small technical habits that turn out to be lifesavers when a project starts to feel heavy.
Read more